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Decision Makers

Character Transformation¶

In case you want to transform your character into another with a different set of behaviors, you can create a separate Decision Maker for each kind of character. For example, if you want to transform a warrior into an archer when he picks up a bow, you can create one Decision Maker for the warrior and another for the archer.

Note: you need to add a boolean consideration (HasABow) to all decisions in the Archer DM to enable/disable the DM based on the condition of whether the archer has a bow.


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Last update : February 15, 2025
Created : January 18, 2025